welcome to the log of an aboslute newb's attempt at making a video game. ive never made a game (except text based python ones) and ive never made sprites, level design, physics, or whatever it is i havent done it, but alas, i feel it may be possible. the plan is a 1bit 2d metroidvania platformer shooter, but that may be too ambitious.
i'm gunna summarize the first few days of development in the first log, because this page wasnt set up yet ┈ anyway so i know hollow knight and cuphead were made in unity, so surely that is a viable engine yes? suprisingly actually yes! so i got to work: downloaded unity, watched the first few weird tutorials, and realized im going to need more than this. after following along with about 6 million tutorials i finally got a prototype of sorts. i spent forever making 60 sprites (following a reference im not that talented, yet) and made some dumb tiles (not representative) to give the prototype some flair.
now theres some imprtant things i need to state, these sprites have absolutely 0 relation to the final game and are for testing purposes only. though i intend to keep the 1bit style (maybe), dont get too attach to square guy. overall in these few days i added: walking, jumping, wall jumping, dashing, and falling, though that seems like alot of progress, i prolly need to rework them completely cuz i followed tutorials for them... either way its good for a start. game develeopment is both harder and easier than i thought.
i have set up a board to keep track of what things need adding, im going for shooting next, since violence is always the answer
i'm shelving this project... but do not fret! a new game is in development. im taking this one so seriously that you should expect a new page on the homepage to show up providing a devlog/preview-work of the game! ive pulled back the scope to something feasible, this was too much for my first game.
┈ ren ♡